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INSIGHT/
How to Choose the Best Game Monetisation Strategy for Your Game
03/17/2024 Written by The Game Marketer
You’ve finally accomplished your game. Congratulations!
But that is only half the battle. The other half is figuring out how to turn that game into a profitable venture. This is where choosing the right game monetisation strategy becomes critical. The selected approach will influence your game’s revenue, player satisfaction, and long-term success. However, with so many monetisation options available today, deciding which one fits your game best can feel overwhelming.
Do not fret, this blog will guide you through the most common game monetisation models, explain the key factors you need to consider, and provide actionable advice so you can confidently select the strategy that aligns with your game and your audience.
Why the Right Game Monetisation Strategy Is Essential
Before we explore specific models, it’s important to understand why this decision is so impactful.
Impact on Player Experience
Monetisation is not just about making money, it directly affects how players feel about your game. If your monetisation feels intrusive, unfair, or even overly aggressive, players will become frustrated and abandon the game. On the other hand, a well-integrated monetisation system can enhance the experience by offering meaningful choices and rewards.
For example, forcing players to watch ads every few minutes can disrupt immersion, while offering optional cosmetic purchases allows players to personalise their experience without pressure. Striking the right balance ensures players remain engaged and willing to spend.
Influence on Revenue Generation
Different monetisation models generate revenue in different ways. Some provide immediate income through upfront purchases, while others build steady, recurring revenue over time. Your choice will affect not only how much money you make but also when and how consistently that money arrives.
For instance, a paid game might earn a large amount initially but taper off quickly, whereas a subscription model can provide a predictable monthly income if you maintain player interest.
Effect on Player Retention and Game Longevity
Monetisation can either encourage players to stay longer or push them away. Models that reward ongoing engagement, like battle passes or subscriptions, incentivise players to return regularly. Conversely, aggressive monetisation can shorten the lifespan of your game by driving players away.
Choosing a strategy that supports your game’s design and player behavior is key to sustaining a healthy player base.
Shaping Your Market Position and Brand
Your monetisation approach also communicates your values as a developer. A fair, player-first strategy builds trust and a positive reputation, which can lead to stronger community support and word-of-mouth marketing. Conversely, exploitative or confusing monetisation can damage your brand and make future projects harder to launch.
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Overview of Popular Game Monetisation Models
There are several monetisation models commonly used in the gaming industry, each with its own strengths and challenges. Let’s examine them in detail.
1. In-Game Purchases (Microtransactions)
In-game purchases, often called microtransactions, allow players to buy virtual goods or currency within the game. These can include cosmetic items like character skins, functional items like power-ups, or consumables such as extra lives.
How It Works
Players download and play the game for free or after an initial purchase, then have the option to spend real money on items that enhance or personalise their experience. These purchases are usually small, ranging from a few cents to several dollars, encouraging frequent spending.
Why This Model Is Popular
Microtransactions have become the dominant monetisation method in mobile and free-to-play games because they lower the entry barrier—players can try the game without paying upfront—and allow developers to monetise a large player base over time.
Key Considerations
Avoiding Pay-to-Win: One of the biggest risks with in-game purchases is creating an unfair advantage for paying players. If players feel that spending money is necessary to compete or progress, non-paying users may quit. To prevent this, many successful games restrict purchases to cosmetic or convenience items that do not affect gameplay balance.
Pricing Strategy: Offering a range of price points helps capture different spending habits. Some players prefer small, frequent purchases, while others might invest in larger bundles. Careful pricing can maximise revenue without alienating players.
Content Updates: To keep players spending, developers need to regularly add new items or features. Stale content can lead to decreased purchases over time.
User Interface: The purchase process must be smooth and secure, with clear information about what is being bought.
Example
Games like Fortnite and Clash of Clans use microtransactions effectively by offering a wide variety of skins and upgrades that do not impact competitive fairness.
2. In-Game Advertising
In-game advertising involves displaying ads within the game environment. This can take several forms: banner ads, interstitial ads (full-screen ads between game levels), and rewarded video ads where players watch an ad in exchange for in-game rewards.
How It Works
Ads are typically served through ad networks and can be targeted based on player demographics and behavior. Rewarded ads are popular because they offer players a choice—watch an ad to earn bonuses like extra lives or currency.
Benefits
Free Access: Ads allow games to be completely free, attracting a broad audience.
Passive Revenue: Developers earn money based on impressions (views) or clicks without requiring players to spend money directly.
Challenges
Player Disruption: Ads can interrupt gameplay or annoy players if overused or poorly placed. This can lead to negative reviews or uninstalls.
Ad Fatigue: Players may become tired of seeing ads frequently, reducing their effectiveness.
Demographic Suitability: Some player segments are more tolerant of ads than others. For example, casual mobile gamers may accept ads more readily than hardcore gamers.
Best Practices
Use rewarded ads sparingly and ensure rewards are meaningful.
Avoid placing ads at critical gameplay moments.
Test different ad formats and frequencies to find the right balance.
Example
Many casual mobile games, such as Candy Crush Saga, use rewarded ads to give players extra moves or bonuses, increasing engagement while generating revenue.
3. Subscription Model
Subscriptions charge players a recurring fee to access premium content, features, or an ad-free experience. This model is similar to services like Netflix but applied to games.
How It Works
Players pay weekly, monthly, or yearly fees. In return, they receive perks such as exclusive items, early access to new content, or removal of ads.
Advantages
Predictable Income: Subscriptions provide steady, recurring revenue, making financial planning easier.
Player Loyalty: Paying subscribers are often more engaged and invested in the game.
Requirements
Regular Content Updates: To justify ongoing payments, developers must continuously add new content or features. Without fresh updates, players may cancel their subscriptions.
Community Building: Subscriptions work best when there is a strong player community or multiplayer features that encourage social interaction.
Challenges
Convincing players to commit to a recurring fee can be difficult, especially in competitive markets.
Pricing must reflect the value offered, or players will not see the subscription as worthwhile.
Example
Games like World of Warcraft have successfully used subscriptions to support a large, active player base with ongoing content.
4. Freemium Model
Freemium games are free to download and play but offer optional purchases that enhance the experience. This model combines free access with monetisation through upgrades or additional content.
How It Works
Players can enjoy the core game without paying, but may choose to buy items, levels, or features that improve gameplay or aesthetics.
Benefits
Large Player Base: Free entry attracts many players, increasing the potential pool of paying users.
Flexibility: Players can decide how much to spend, if at all.
Considerations
Balance: Free players should still have a satisfying experience. If the game feels too limited without purchases, players may quit.
Value of Purchases: Paid items must offer meaningful benefits without breaking fairness.
Conversion Rate: Typically, only a small percentage of players make purchases, so the game must attract a large audience.
Example
Pokemon GO is a classic freemium game where players can play for free but have the option to buy items that help with gameplay.
5. Paid Games with In-App Purchases
This hybrid model requires players to pay upfront to download the game but also offers optional purchases inside the game.
How It Works
Players buy the game once and can then choose to spend more on additional content, expansions, or cosmetic items.
Advantages
Upfront Revenue: Generates immediate income from sales.
Ongoing Monetisation: Additional purchases extend revenue beyond the initial sale.
Challenges
Higher Entry Barrier: The initial cost may reduce the number of downloads.
Content Expectations: Players expect a complete experience for their purchase, so in-app purchases should enhance rather than complete the game.
Example
Many premium mobile games, like Monument Valley, use this model, offering a polished experience with optional extras.
6. Battle Pass / Season Pass
Battle passes offer players a tiered reward system that unlocks over a season or period. Players buy the pass and earn rewards by playing the game and completing challenges.
How It Works
Players purchase the pass and progress through levels by playing. Each level unlocks rewards such as skins, currency, or exclusive content.
Benefits
Encourages Regular Play: Players are motivated to log in frequently to complete challenges.
Predictable Revenue: Seasonal passes generate recurring income tied to content updates.
Requirements
Content Creation: Developers must produce new challenges and rewards each season.
Clear Communication: Players need to understand the pass’s value and progression system.
Example
Fortnite popularised the battle pass system, combining progression with exclusive cosmetic rewards.
7. Sponsorships and Brand Partnerships
In this model, brands pay to have their products or logos featured in your game, either integrated into the environment or through special events.
How It Works
Developers collaborate with brands to place advertisements or branded content in ways that fit naturally within the game.
Advantages
Non-Intrusive Revenue: Players do not pay or see traditional ads, preserving immersion.
Additional Content: Partnerships can bring unique events or items.
Challenges
Audience Fit: The brand must align with your game’s theme and player base.
Player Perception: Over-commercialisation can harm the game’s reputation.
Example
Racing games often feature real-world car brands as sponsors, adding authenticity and generating revenue.
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Important Factors to Consider When Choosing Your Monetisation Strategy
Understand Your Audience Thoroughly
Your players’ demographics, preferences, and spending habits are the foundation of your monetisation plan. For example:
Age and Income: Younger players may be more comfortable with microtransactions, while older players might prefer subscriptions or paid games.
Cultural Differences: Spending behavior varies by region, so consider tailoring your strategy for different markets.
Player Motivation: Some players value competitive fairness, others prioritise customisation or convenience.
Conduct surveys, analyse player data, and study your community’s feedback to gain insights.
Analyse Your Game’s Genre and Platform
Different genres and platforms naturally align with certain monetisation models:
Casual Mobile Games: Often rely on ads and microtransactions due to short play sessions and broad audiences.
Hardcore PC or Console Games: Tend to favor upfront purchases or subscriptions, as players expect deeper experiences.
Multiplayer Games: Battle passes and subscriptions work well because of ongoing engagement.
Match your strategy to your game’s design and player expectations.
Evaluate Player Engagement and Retention Patterns
Games with high retention and frequent play sessions can support subscription or battle pass models, which rely on ongoing engagement. If your game has short or infrequent sessions, ad-based or freemium models may be better suited.
Assess Your Capacity for Content Updates
Subscription and battle pass models require continuous content creation. If your team cannot sustain regular updates, these models may lead to player churn.
Define Your Revenue Goals and Timeline
Decide whether you need quick revenue or prefer steady, long-term income. Paid games generate upfront cash but may plateau quickly, while subscriptions and microtransactions build revenue over time.
Study Competitors and Market Trends
Analyse successful games similar to yours. What monetisation models do they use? How do players respond? This research helps you avoid pitfalls and identify opportunities.
Best Practices for Implementing Your Monetisation Strategy
Prioritise Fairness: Ensure your monetisation does not create frustration or unfair advantages.
Use Data Analytics: Monitor player behavior and spending to refine your approach.
Test and Iterate: Experiment with pricing, ad frequency, and offers to find what works best.
Communicate Clearly: Be transparent about costs and benefits to build trust.
Follow Regulations: Comply with platform policies and legal requirements.
Choosing the best game monetisation strategy is a critical step that requires careful consideration of your game, your audience, and your goals. Whether you choose in-game purchases, ads, subscriptions, or a combination, the key is to create a system that feels fair, enhances the player experience, and supports your financial objectives.
By thoroughly understanding each monetisation model and evaluating your unique situation, you can develop a strategy that maximises revenue while keeping players happy and engaged.
If you want personalised advice or help developing a monetisation plan tailored to your game, The Game Marketer team is here to assist. Reach out to us anytime for expert guidance.
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